Showing posts with label scale three. Show all posts
Showing posts with label scale three. Show all posts

Thursday, May 26

SLIDING FACADE COMPONENT

third attempt at refining and printing the sliding component. possibly would need to be fabricated at a larger scale to get it to completely function. only shows two of the four vertical cables/rods in addition to this there would be two fixed rods to which the fixed (bottom) component would be attached.



Saturday, May 21

BOX WIRE FRAME PLAN.

wireframe render from plan view of box.
to be used to dictate areas of differing scale of boxes within the shop and how the  glass shards will extend from them.

SCALE THREE: RHINO MODELLING. [1]



I intend to design a system of displaying jewellery within my jewellery box which is ultimately read as an extension of the box itself. The bases will be arranged to create a single undulating surface - the angles of the fracture between base and lid dictating the final form. This will be mirrored by the arrangement of the lids in their creation of the ceiling.
I have run into the problem of my original box having a much too complex geometry to be having such large numbers within the same file and will therefore have to re-think how i am going to go about designing the space. Instead of the arranging the boxes to form a pattern from which i would design their supporting structure I am perhaps going to have to do the opposite, designing the structure and then implementing the soon-to-be-simplified boxes in a potion of it as an example.

Friday, May 20

SCALE THREE: RE-MAKING BOX.


I tried various ways of simplifying my box to decrease the file complexity. As boolean and trim commands will no longer work with it it proved rather difficult. Using the previously constructed blue and green massing and explode/rebuild i was able to reduce the number of faces significantly but it still seems to be too complex when using multiple in one file.

Wednesday, May 18

SCALE THREE: DRAWINGS. [1]


Extension of lines from original exploded box drawing.
This being the effect/atmosphere that I want to achieve within the designed retail space.  It should be an extension of the box itself but lighter and not detracting from the jewellery itself.

SCALE THREE: WUNDERKAMMER RESEARCH.

"A movement known as Mannerism also arose in the early 16th century, and both art and collecting began to favour the unusual, the bizarre, and the ambiguous. Collections (also referred to as cabinets) were formed that were far more wide ranging than those of the 15th-century studiolo and whose purposes were more scientific than humanistic. North of the Alps these were known as Kunstkammern or Wunderkammern, from Kunst (“man-made objects”), Wunder (“natural curiosities”), and Kammern (“chambers, rooms”)."
Source: Britannica


http://www.metmuseum.org/toah/hd/kuns/hd_kuns.html

http://pesco.net/britannica_wunderkammern.html

http://www.suite101.com/content/the-cabinet-of-curiosities-a10793

Tuesday, May 17

EXPLOSION OF BOX COMPONENTS.


animation of explosion/movement of the box (and now elevator) components.